eGaming Market

eGaming Market: Global Opportunity and Trend Analysis, 2020-2030 [Upcoming Report]

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  • Last Updated
    October 2024

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Table Of Contents

1. PREFACE
1.1. Scope of the Report
1.2. Research Methodology
1.3. Market Segmentation
1.4. Company Profiles 

2. EXECUTIVE SUMMARY
2.1. Key Insights

3. MARKET OVERVIEW
3.1. Impact of COVID-19 on eGaming Market
3.1.1. Rise of eSports as a Substitute for Traditional Sports 
3.1.2. Impact on Gaming Events and Conferences 
3.1.3. Other Factors for Growth of Online Gaming Sector

3.2. Market Dynamics
3.2.1. Drivers
3.2.1.1. Growing adoption of the eGaming platforms by corporate
3.2.1.2. Rising penetration of internet and mobile gaming
3.2.2. Restraints
3.2.2.1. Lack of Awareness
3.2.3. Opportunities

4. EGAMING MARKET: DISTRIBUTION BY TYPE OF GAMING DEVICE
4.1. Chapter Overview
4.1.1. Market Size and Analysis
4.2. Console
4.2.1. Key Insights
4.2.2. Market Size and Analysis
4.3. Mobile
4.3.1. Key Insights
4.3.2. Market Size and Analysis
4.4. Personal Computer
4.4.1. Key Insights
4.4.2. Market Size and Analysis
4.5. Laptop
4.5.1. Key Insights
4.5.2. Market Size and Analysis

5. EGAMING MARKET: DISTRIBUTION BY TYPE OF TECHNOLOGY
5.1. Chapter Overview
5.1.1. Market Size and Analysis
5.2. Video Streaming
5.2.1. Key Insights
5.2.2. Market Size and Analysis
5.3. File Streaming
5.3.1. Key Insights
5.3.2. Market Size and Analysis

6. EGAMINGMARKET: DISTRIBUTION BY GEOGRAPHY
6.1. Chapter Overview
6.1.1. Market Size and Analysis
6.2. North America
6.2.1. Key Trends
6.2.2. Market Size and Analysis
6.2.3. US
6.2.3.1. Market Size and Analysis
6.2.4. Canada
6.2.4.1. Market Size and Analysis

6.3. Europe
6.3.1. Key Trends
6.3.2. Market Size and Analysis
6.3.3. The UK
6.3.3.1. Market Size and Analysis
6.3.4. Germany
6.3.4.1. Market Size and Analysis
6.3.5. France
6.3.5.1. Market Size and Analysis
6.3.6. Rest of Europe
6.3.6.1. Market Size and Analysis

6.4. Asia Pacific
6.4.1. Key Trends
6.4.2. Market Size and Analysis
6.4.3. India
6.4.3.1. Market Size and Analysis
6.4.4. China
6.4.4.1. Market Size and Analysis
6.4.5. Japan
6.4.5.1. Market Size and Analysis
6.4.6. Rest of Asia Pacific
6.4.6.1. Market Size and Analysis

6.5. Rest of the World
6.5.1. Key Trends
6.5.2. Market Size and Analysis
6.5.3. Middle East
6.5.3.1. Market Size and Analysis
6.5.4. Latin America
6.5.4.1. Market Size and Analysis
6.5.5. Africa
6.5.5.1. Market Size and Analysis

7. COMPANY PROFILES
7.1. Chapter Overview
7.2. Sony
7.2.1. Company Overview
7.2.2. Financial Overview
7.2.3. Key Developments and Strategies
7.3. Nintendo
7.3.1. Company Overview
7.3.2. Financial Overview
7.3.3. Key Developments and Strategies
7.4. Activision Blizzard
7.4.1. Company Overview
7.4.2. Financial Overview
7.4.3. Key Developments and Strategies
7.5. Samsung
7.5.1. Company Overview
7.5.2. Financial Overview
7.5.3. Key Developments and Strategies
7.6. Electronic Arts
7.6.1. Company Overview
7.6.2. Financial Overview
7.6.3. Key Developments and Strategies
7.7. Sega
7.7.1. Company Overview
7.7.2. Financial Overview
7.7.3. Key Developments and Strategies
7.8. Tencent
7.8.1. Company Overview
7.8.2. Financial Overview
7.8.3. Key Developments and Strategies

8. COMPETITIVE LANDSCAPE
8.1. eGaming Initiative Analysis, 2018-2020
8.1.1. Startup Fundings, 2020
8.1.1.1. Overview
8.1.1.2. Detailed Startup Funding Analysis, H1-2, 2020

9. CXO PERSPECTIVE 

List Of Figures

Figure 4.1 eGaming Market for Console Devices, 2019-2030 (USD Billion)
Figure 4.2 eGaming Market for Mobile Devices, 2019-2030 (USD Billion)
Figure 4.3 eGaming Market for Personal Computer, 2019-2030 (USD Billion)
Figure 4.4 eGaming Market for Laptops, 2019-2030 (USD Billion)
Figure 5.1 eGaming Market for Video Streaming, 2019-2030 (USD Billion)
Figure 5.2 eGaming Market for File Streaming, 2019-2030 (USD Billion)
Figure 6.1 eGaming Market in North America, 2019-2030 (USD Billion)
Figure 6.2 eGaming Market in the US, 2019-2030 (USD Billion)
Figure 6.3 eGaming Market in Canada, 2019-2030 (USD Billion)
Figure 6.4 eGaming Market in Europe, 2019-2030 (USD Billion)
Figure 6.5 eGaming Market in the UK, 2019-2030 (USD Billion)
Figure 6.6 eGaming Market in Germany, 2019-2030 (USD Billion)
Figure 6.7 eGaming Market in France, 2019-2030 (USD Billion)
Figure 6.8 eGaming Market in Rest of Europe, 2019-2030 (USD Billion)
Figure 6.9 eGaming Market in Asia Pacific, 2019-2030 (USD Billion)
Figure 6.10 eGaming Market in India, 2019-2030 (USD Billion)
Figure 6.11 eGaming Market in China, 2019-2030 (USD Billion)
Figure 6.12 eGaming Market in Japan, 2019-2030 (USD Billion)
Figure 6.13 eGaming Market in Rest of Asia Pacific, 2019-2030 (USD Billion)
Figure 6.14 eGaming Market in Rest of the World, 2019-2030 (USD Billion)
Figure 6.15 eGaming Market in Middle East, 2019-2030 (USD Billion)
Figure 6.16 eGaming Market in Latin America, 2019-2030 (USD Billion)
Figure 6.17 eGaming Market in Africa, 2019-2030 (USD Billion)
Figure 7.1 Sony: Annual Revenues, 2018-2020 (JPY Million)
Figure 7.2 Sony: Revenues by Operating Segment, 2018-2019 (%)
Figure 7.3 Sony: Revenues by Region, 2018-2019 (%)
Figure 7.4 Nintendo: Revenues, 2018-2020 (JPY Billion)
Figure 7.5 Nintendo: Revenues by Operating Segment, 2019-2020 (%)
Figure 7.6 Nintendo: Revenues by Region, 2018-2020 (%)
Figure 7.7 Activision Blizzard: Revenues, 2018-2019 (USD Million)
Figure 7.8 Activision Blizzard: Revenues by Operating Segment, 2018-2019 (%)
Figure 7.9 Activision Blizzard: Revenues by Region, 2018-2019 (%)
Table 7.10 Activision Blizzard: Key Developments and Strategies, 2018-2020
Table 7.11 Samsung: Company Snapshot
Figure 7.12 Samsung: Revenues, 2018-2020 (USD Billion)
Figure 7.13 Samsung: Revenues by Operating Segment, 2019-2020 (%)
Figure 7.14 Samsung: Revenues by Region, 2018-2020 (%)
Figure 7.15 Electronic Arts: Revenues, 2018-2020 (USD Billion)
Figure 7.16 Electronic Arts: Revenues by Operating Segment, 2019-2020 (%)
Figure 7.17 Electronic Arts: Revenues by Region, 2018-2020 (%)
Figure 7.18 Sega: Revenues, 2018-2020 (USD Billion)
Figure 7.19 Sega: Revenues by Operating Segment, 2019-2020 (%)
Figure 7.20 Tencent: Revenues, 2018-2020 (RMB Billion)
Figure 7.21 Tencent: Revenues by Operating Segment, 2019-2020 (%)
Figure 8.1 Initiatives Analysis: 2018-2020 (%)
Figure 8.2 Startup Funding Analysis: Q1-Q2, 2020 (%)

List Of Tables

Table 2.1 eGaming Market: Summary of Revenue Distribution across Key Market Segments            
Table 2.2 eGaming Market: Summary of Revenue Distribution across Key Geographies
Table 4.1 eGaming Market: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 4.2 eGaming Market for Console Devices: Distribution by Region, 2019-2030 (USD Billion)
Table 4.3 eGaming Market for Mobile Devices: Distribution by Region, 2019-2030 (USD Billion)
Table 4.4 eGaming Market for Personal Computers: Distribution by Region, 2019-2030 (USD Billion)
Table 4.5 eGaming Market: Distribution by Region, 2019-2030 (USD Billion)
Table 5.1 eGaming Market: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 5.2 eGaming Market for Video Streaming: Distribution by Region, 2019-2030 (USD Billion)
Table 5.3 eGaming Market for File Streaming Segment by Region, 2019-2030 (USD Billion)
Table 6.1 eGaming Market: Distribution by Region, 2019-2030 (USD Billion)
Table 6.2 eGaming Market in North America: Distribution by Country, 2019-2030 (USD Billion)
Table 6.3 eGaming Market in North America: Distribution by Gaming Device, 2019-2030 (USD Billion)
Table 6.4 eGaming Market in North America: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.5 eGaming Market in the US: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.6 eGaming Market in the US: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.7 eGaming Market in Canada: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.8 eGaming Market in Canada: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.9 eGaming Market in Europe: Distribution by Country, 2019-2030 (USD Billion)
Table 6.10 eGaming Market in Europe: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.11 eGaming Market in Europe: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.12 eGaming Market in the UK: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.13 eGaming Market in the UK: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.14 eGaming Market in Germany: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.15 eGaming Market in Germany: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.16 eGaming Market in France: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.17 eGaming Market in France: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.18 eGaming Market in Rest of Europe: Distribution by Type of Gaming Device, 2019- 2030 (USD Billion)
Table 6.19 eGaming Market in Rest of Europe: Distribution by Type of Technology, 2019- 2030 (USD Billion)
Table 6.20 eGaming Market in Asia Pacific: Distribution by Country, 2019-2030 (USD Billion)
Table 6.21 Asia Pacific eGaming Market: Distribution by Gaming Device, 2019-2030 (USD Billion)
Table 6.22 Asia Pacific eGaming Market: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.23 eGaming Market in India: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.24 eGaming Market in India: Distribution by Type of Solution, 2019-2030 (USD Billion)
Table 6.25 eGaming Market in China: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.26 eGaming Market in China: Distribution by Type of Solution, 2019-2030 (USD Billion)
Table 6.27 eGaming Market in Japan: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.28 eGaming Market in Japan: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.29 Rest of Asia Pacific eGaming Market: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.30 Rest of Asia Pacific eGaming Market: Distribution by Type of Technology, 2019- 2030 (USD Billion)
Table 6.31 eGaming Market in Rest of the World: Distribution by Region, 2019-2030 (USD Billion)
Table 6.32 eGaming Market in Rest of the World: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.33 eGaming Market in Rest of the World: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.34 eGaming Market in Middle East: Distribution by Type of Gaming Device, 2019- 2030 (USD Billion)
Table 6.35 eGaming Market in Middle East: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 6.36 eGaming Market in Latin America: Distribution by Type of Gaming Device, 2019- 2030 (USD Billion)
Table 6.37 eGaming Market in Latin America: Distribution by Type of Technology, 2019- 2030 (USD Billion)
Table 6.38 eGaming Market in Africa: Distribution by Type of Gaming Device, 2019-2030 (USD Billion)
Table 6.39 eGaming Market in Africa: Distribution by Type of Technology, 2019-2030 (USD Billion)
Table 7.1 Leading e-Gaming Providers: List of Profiled Companies
Table 7.2 Sony: Company Snapshot
Table 7.3 Microsoft: Key Developments and Strategies
Table 7.4 Nintendo: Company Snapshot
Table 7.5 Nintendo: Key Developments and Strategies
Table 7.6 Activision Blizzard: Company Snapshot
Table 7.7 Activision Blizzard: Key Developments and Strategies
Table 7.8 Samsung: Company Snapshot
Table 7.9 Samsung: Key Developments and Strategies
Table 7.10 Electronic Arts: Company Snapshot
Table 7.11 Electronic Arts: Key Developments and Strategies
Table 7.12 Sega: Company Snapshot
Table 7.13 Sega: Key Developments and Strategies
Table 7.14 Tencent: Company Snapshot
Table 7.15 Tencent: Key Developments and Strategies
Table 8.1 Startup Funding, till January 2021